ZQuest v2.50 (Build 24) Allocating tunes buffer (16.00k/16.00k)... OK Allocating map buffer (1008.84k/1.00M)... OK Allocating combo buffer (5.98k/1.01M)... OK Allocating string buffer (680.00k/1.67M)... OK Allocating door combo buffer (159.50k/1.83M)... OK Allocating dmap buffer (234.00k/2.06M)... OK Allocating combo buffer (1.62M/3.67M)... OK Allocating color data buffer (314.11k/3.98M)... OK Allocating tile buffer (8.50M/12.48M)... OK Allocating tile grab buffer (511.88k/20.98M)... OK Allocating trash buffer (97.66k/21.07M)... OK Allocating item buffer (31.12k/21.10M)... OK Allocating weapon buffer (2.50k/21.10M)... OK Allocating guy buffer (70.00k/21.17M)... OK Allocating combo class buffer (33.30k/21.21M)... OK Allocating combo undo buffer (1.62M/22.82M)... OK Allocating new tile undo buffer (511.88k/23.32M)... OK Resetting new tile buffer...OK Allocating file path buffers (14.00k/23.33M)... OK Initializing Allegro... OK Loading data files: Fonts.Dat...OK ZQuest.Dat...OK QST.Dat...OK SFX.Dat...OK OK Initializing sound driver... OK gfx mode set at -2 8bpp 640 x 480 Loading Quest... Decrypting...okay. Opening...okay. Reading Header...okay. Made in ZQuest 250 Beta 24 Reading Rules...okay. Reading Strings...okay. Reading Doors...okay. Reading DMaps...okay. Reading Misc. Data...okay. Reading Misc. Colors...okay. Reading Game Icons...okay. Reading Items...okay. Reading Weapons...okay. Reading Maps...okay. Reading Combos...okay. Reading Combo Aliases...okay. Reading Color Data...okay. Reading Tiles...okay. Reading Tunes...okay. Reading Cheat Codes...okay. Reading Init. Data...okay. Reading Custom Guy Data...okay. Reading Custom Link Sprite Data...okay. Reading Custom Subscreen Data...okay. Reading FF Script Data...okay. Reading SFX Data...okay. Reading Item Drop Sets...okay. Reading Favorite Combos...okay. Done. Pass 1: Parsing Pass 2: Preprocessing line 1541: syntax error, unexpected IF, expecting SEMICOLON or OR, on token if Golden_Cenotaph147.z, line 262: Error P01 : Failure to parse imported file gc_global_27.z. Pass 1: Parsing Pass 2: Preprocessing Pass 3: Building symbol tables gc_global_27.z, line 1540: Error S10: Function trace is undeclared. Pass 1: Parsing Pass 2: Preprocessing Pass 3: Building symbol tables Pass 4: Type-checking/Completing function symbol tables/Constant folding gc_global_27.z, line 1540: Error T21: Could not match type signature Trace(bool). Pass 1: Parsing Pass 2: Preprocessing Pass 3: Building symbol tables Pass 4: Type-checking/Completing function symbol tables/Constant folding gc_global_27.z, line 1540: Error T21: Could not match type signature Trace(bool). Pass 1: Parsing Pass 2: Preprocessing Pass 3: Building symbol tables Pass 4: Type-checking/Completing function symbol tables/Constant folding Pass 5: Generating object code Pass 6: Assembling Success! Saving Quest... Writing Header...okay. Writing Rules...okay. Writing Strings...okay. Writing Doors...okay. Writing DMaps...okay. Writing Misc. Data...okay. Writing Misc. Colors...okay. Writing Game Icons...okay. Writing Items...okay. Writing Weapons...okay. Writing Maps...okay. Writing Combos...okay. Writing Combo Aliases...okay. Writing Color Data...okay. Writing Tiles...okay. Writing MIDIs...okay. Writing Cheat Codes...okay. Writing Init. Data...okay. Writing Custom Guy Data...okay. Writing Custom Link Sprite Data...okay. Writing Custom Subscreen Data...okay. Writing FF Script Data...okay. Writing SFX Data...okay. Writing Item Drop Sets...okay. Writing Favorite Combos...okay. 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 46.0000 Encrypting...okay. Removing timers. Cleaning aliases. Cleaning subscreens. Cleaning sfx. Cleaning script buffer. Cleaning qst buffers. Cleaning maps. Cleaning tile buffers. Cleaning misc. Cleaning midis. Cleaning undotilebuf. Cleaning datafiles. Cleaning bitmaps...... OK. Removing timers. Freeing Data: Bitmaps... Subscreens... SFX... Misc... Script buffers... Screen Data... Deleting quest buffers... Cleaning maps. Cleaning tile buffers. Cleaning misc. Armageddon Games web site: http://www.armageddongames.com Zelda Classic web site: http://www.zeldaclassic.com Zelda Classic wiki: http://www.shardstorm.com/ZCwiki/