//Weapon Modifier Combos


//Spell Magnification Lens

const int SPELL_LENS_CONVEX = 0;
const int SPELL_LENS_CONCAVE = 1;

void SpellLensCombo(int type, int loc, lweapon l){
	bool magnify;
	bool reduce;
	if ( type == SPELL_LENS_CONVEX ) magnify = true;
	else reduce = true;
	if ( ComboCollison(loc,l) {
		if ( magnify ) l->Damage = l->Damage * 2;
		if ( reduce ) l->Damage = l->Damage * 0.5;
	}
}
	

void SpellLensCombo(int type, int loc, eweapon e){
	bool magnify;
	bool reduce;
	if ( type == SPELL_LENS_CONVEX ) magnify = true;
	else reduce = true;
	if ( ComboCollison(loc,e) {
		if ( magnify ) e->Damage = e->Damage * 2;
		if ( reduce ) e->Damage = e->Damage * 0.5;
	}
}

