01 : Self-critical hit, 02-05 : Major injury to self, 06-10 : Moderate injury to self, 11-20 : Minor injury to self, 21-30 : Drunk movement for duration (unbalanced...been working on a better function for that), 31-40 : Nothing Happens 10% (padding for balance), 41-50 : -1d4 Str/Stamina for X-minutes (exhausted), 51-65 : Nothing happens 15% (total 25% in two number ranges). 66-80 : Lose item (remove from inventory, and place on screen within 5 tiles of player (you will also need to store a value in Screen->D when this happens, so that leaving the screen, and returning puts the item somewhere on the screen), 81-90 : Break item (will require a way to fix it for unique items, or any items, or replace non-unique items, 91-97 : Hits enemy for reduced (halved) damage, 98-99 : Hits enemy for normal damage *on enemy* (recursive recovery), 100 : Hits enemy for accidental crit *on enemy* (recursive luck).