int EP=0;

int PreviousEPoints=0;

void EnemyPoints(){

int EPoints=0;

//Check enemies
    for(int i=1; i<=Screen->NumNPCs(); i++){
        npc enemy=Screen->LoadNPC(i);
        EPoints+=npc->Attributes[11];

    Game->Counter[CR_SCRIPT9]=EPoints; //Change as desired.

//Add exp
    if(PreviousEPoints>EPoints){
        int argument[8];
        argument[0]=PreviousEPoints-EPoints;
        RunFFCScript(GET_EXP_SCRIPT_ID,argument);
    }

    if(Link->Action!=LA_SCROLLING){
        oldtotalenemyexp=totalenemyexp;
    }

} //ExpScript